Turn anything hard into a lesson people finish.
A teacher's lines, a drawing that acts out every sentence, and your own hands on it. That is a lesson on alt.learn, and one is playing right here: watch it, then it will ask you something.
Not a video. Not a slide deck. A lesson that waits for you.
Seven parts, always in this order. In the four that are filled in, you are the one doing something.
A jacket is marked 20% off. At the till, another 20% comes off the reduced price. How much have you saved in total?
Press one. Most people get it wrong the first time.
You have already done this one. On the seesaw at the top of the page, nobody told you where the big fox should sit. You moved it until the plank was level.
Back to the seesawYou did the work. It still does not come out when you are asked.
Whatever the subject, most people who feel stuck have already put in the hours. The hours are not the problem. What they were spent on is.
- what you tried ยท 01
The long playlist
Watched at double speed. Every diagram made sense while it was on screen. A week later you remember that it was good, and not much of what it said.
you watched someone else understand it - what you tried ยท 02
The famous book
Half of it highlighted. Each chapter opens with a dozen new words, every one defined using three more. You read every page and could not teach one of them.
the words arrived before the idea - what you tried ยท 03
The quick summary
Ten bullet points, or a thread, or someone's notes. You can recite them. It sounds fluent for exactly one sentence, until someone asks the obvious next question.
an answer with nothing under it
That silence is not a gap in what you were shown. You were shown everything. You were never once made to use it: to guess, to be wrong, to move something and see what happens.
So that is the only thing alt.learn changes.
| for one idea | A video playlist | A textbook | alt.learn |
|---|
- You have an exam, an interview or a new job coming, and one subject you keep putting off.
- You have watched it, read it, nodded along, and still could not explain it to a friend.
- You think more clearly in Hinglish or Hindi than in textbook English.
- You have ten minutes on a phone, not an evening at a desk.
- A certificate to put on a profile.
- A forty-hour bootcamp with homework and a cohort.
- A reference manual for people who already do this for a living.
- A video. You cannot lean back through it.
You know the subject. Making a good lesson about it should not take a film crew.
Teachers, trainers and experts have the hard part already: they know how to explain it. Everything after that is production, and production is where good teaching goes to die.
A recording that cannot be edited
One wrong sentence and you are back in front of the camera. So the wrong sentence stays in.
Slides doing an animator's job
The idea moves. The slide does not. You point at it and hope.
A quiz bolted on at the end
Ten questions after an hour of watching, none of them tied to a moment in the lesson.
One language, because twice is too much
Everything above, again, for every language your learners actually think in.
Write what the teacher says. Choose what moves on each line, and on which word. The voice, the timing, the languages and the checks are the Studio's job.
- Write code, or open a file of settings.
- Stand in front of a camera, or re-record a whole take for one sentence.
- Time an animation by hand. Board actions land on a word, and stay there when the line is re-voiced.
- Publish something broken. A lesson is checked on every screen size before it can go out.
The Studio is being built now. The lesson engine underneath it is finished and running: it is what plays the lesson linked on this page. There is a working mock of the Studio you can open and click through today.
Your people sat through the training. Ask them what it said.
Onboarding decks, recorded town halls, a compliance module clicked through at double speed. It was delivered. Whether it was learned is a different question, and usually nobody can answer it.
A lesson that stops and waits cannot be clicked through. Each one ends with the learner having used the idea, and the Studio's insights are designed to show which step people replayed and which question they got wrong first.
We make the course for you.
You bring the subject and someone who knows it. We turn it into lessons.
- You hand over what exists. Decks, documents, a recording, an hour with your expert.
- We find the story. The familiar thing each idea can be taught through.
- We build and voice it. Script, board, questions, in the languages your people use.
- You review and it ships. On your network or ours.
You run the platform yourselves.
Your training team gets the Studio and the engine, and makes as many courses as it likes.
- Your experts write. No engineers needed to make a lesson.
- Your brand. The lessons look like yours, not ours.
- Your network. A finished course is a set of plain files; it can live entirely inside your own systems.
- Your numbers. Where learners struggle, by step and by question.
Onboarding
How your product, your systems and your way of working actually fit together.
Product training
For your own teams, and for the customers and partners who have to use it.
Technical upskilling
The hard subjects engineers are expected to pick up on the side.
Process and compliance
Rules people can apply to a case, not only recite.
Sales enablement
Reps who can explain how it works, in their customer's language.